分类目录归档:HackROM 系列

空手道:街霸版 / Karateka Street Fighter — 六语言 · 20261003.1

实际 ROM 片头连续片段:女主走在樱花商店街 / Actual ROM opening excerpt in a cherry-blossom shopping street
实际 ROM 动画片段(约 8.5 秒) / Actual ROM animation excerpt (about 8.5 s)

中文

空手道:街霸版 / Karateka Street Fighter

以 FC《空手道》为基础的非官方改版,加入街霸风格角色和必杀技、六语言、新剧情演出及游戏设置。玩法仍是横向闯关的《空手道》,不是完整移植的街霸对战游戏。

版本 20261003.1 · 更新日期 2026-10-04 · NES/FC · Mapper 4(MMC3)· 6502 兼容 CPU · 需支持 MMC3 的模拟器

最新版下载 — 20261003.1

提取码:aL69

压缩包:Karateka Street Fighter 20261003.1.zip · 509,419 bytes (497.5 KiB)

20261003.1 本次更新

  • 修复关尾被飞鹰啄中后留下攻击火花的问题;防御挡住啄击时也已修复。火花仍会短暂出现,随后正常消失。
  • 角色招式、伤害、配色和游戏设置没有改变。

包内包含 ROM、中英文说明、2 个 GIF、4 张截图及校验文件。

新版文件校验

ZIP SHA-256: 767baf342500d94a6c1cf1664d620efb5684d2d9bd08f6a9a6d3efc4baae91df

ROM SHA-256: 4b612d16154345dd004ba5d7b4ee1d2abdd5baec9c8c0ac270156f09e88c5b15

旧版下载 — 20261001.1

提取码:2v62

压缩包:Karateka Street Fighter 20261001.1.zip · 510,617 bytes (498.6 KiB)

主要特色

  • 12 个可选角色:原主角和 11 位街霸风格角色。用游戏内实际形象选人,选择后使用各自招式。
  • English、日本語、繁體中文、廣東話、简体中文、한국어六语言。角色姓名、招式名和出招提示随所选语言显示。
  • 双 Intro、语言及设置菜单之后进入标题;选人确认后播放剧情片头,再闯关。
  • 樱花商店街动画片头、新剧情立绘与场景,以及配合演出的音乐。
  • 敌人会使用各自的飞行道具、连打、抓投和突进技。
  • 按住下防御;投技不可防。室外飘落粉红花瓣,不跟着选角服色变色。
  • 可设置生命、接关、起始关卡,并试听音乐、音效。默认 5 命、无限接关、第 1 关。
  • 普通动作大多仍共用原版身体动画,以头像、配色、招式和特效区分人物,不是每位角色都有街霸原作的完整动画。

20261001.1 本次更新

  • 实际格挡反馈期间不再消耗防御限时。
  • 我方和电脑维嘉的精神冲击均可产生四次独立接触,防御仍不扣血。
  • 本田头槌、布兰卡滚动和拜森冲刺直拳接触后会回弹,不再一直贴着目标。
  • 修复最终房间变黑、玩家消失;结局演出保留所选角色的头像、饰物及服色。
  • 室外樱花恢复固定粉红色,不改变人物和飞行道具配色。

实机画面(Mesen 模拟器)

均来自本次发布 ROM 的实际运行,原生 256×240 像素;不是重新绘制的宣传图。

空手道简体中文标题,保留原游戏署名
简体中文标题
简体中文游戏设置,默认生命五条、无限接关
游戏设置:5 命/无限接关
游戏内形象选人:维嘉将军,精神冲击及方向按法
维嘉选人及招式按法
室外悬崖场景,玩家防御,粉红樱花花瓣飘落
防御与室外粉红樱花

下载与开始游戏

从上方网盘下载 ZIP 并解压,打开其中的 Karateka Street Fighter.nes;GIF、截图及 TXT 为随包资料。无需安装补丁。

  1. 用支持 MMC3 的 NES/FC 模拟器打开 Karateka Street Fighter.nes。
  2. Intro 结束后,上下选择语言,A 或 START 确认。
  3. 设置页上下选择项目、左右改值。任何一行按 START 都可开始;在“开始游戏”一行按 A 也可确认。
  4. 标题画面按 START,进入选人。
  5. 左右切换一人;上下或 SELECT 切换三人。中间人物是当前选择,A 或 START 确认。
  6. 当前角色的招式名与按法约每秒轮播一次,不必等轮播完才能确认。
  7. 选人后播放剧情片头,START 或 A 可跳过。若确认键一直按着,先松开再按,才会跳过。

设置与复位

  • 生命:1–255;接关:0–255 或无限;起始关卡:1–6。
  • 音乐试听:7 首;音效试听:5 种。左右切换并播放,A 重播,B 停止。
  • 用掉生命或接关后,通常原地满血复活,并恢复格斗架势;摔下悬崖则从场景开头重来。
  • 软复位回到 Intro 流程,保留语言、设置和所选角色。按住 SELECT 再复位可直接进入语言选择。全新开机使用默认值。
  • GAME OVER 或标题自动演示结束后直接回标题,不重播 Intro;再次开始时可以重新选人。

基本操作

  • 左右:移动。站立时按住右可奔跑,格斗架势中则为踏步。
  • A:踢;B:拳。注意与部分其他游戏的习惯不同。
  • 下:未在攻击或强制受击动作中时进入防御。左下、右下也算,奔跑时按住右再加下也可以。松开下后恢复格斗架势。
  • 上:当前动作允许时收起格斗架势。
  • START:游戏中暂停/继续。

防御规则

  • 普通拳脚、飞行道具、突进和飞鹰攻击可挡住,不扣血。桑吉尔夫的螺旋打桩属于投技,不能防御。
  • 一秒防御限时只累计未格挡的时间;实际挡住攻击的反馈期间暂停累计,对方挥空不暂停。
  • 用满限时后强制冷却半秒;提前手动松开下没有冷却。超时后再松手不能取消已经产生的冷却。
  • 攻击、必杀或强制受击动作中不能立即切防御。死亡及复活会清除残留的防御和招式状态。

角色与出招

B 为拳,A 为踢;箭头按顺序输入。这些是本改版的简化指令,不是街机原作的完整搓招方式。

原主角(空手道)

  • 天地霸王拳:←→B
  • 波动拳:↓→B
  • 升龙拳:→↓→B
  • 旋风腿:↓←A

肯

  • 升龙拳:→↓→B
  • 波动拳:↓→B
  • 旋风腿:↓←A

春丽

  • 百裂脚:快速连按 A
  • 回旋鹤脚:←→B

古烈

  • 音速手刀:←→B
  • 刀脚:←→A

本田

  • 超级头槌:←→B
  • 百裂张手:快速连按 B;出招时可按左右移动

达尔锡

  • 瑜伽火焰:↓→B
  • 伸长拳脚:普通 A/B 攻击,距离加长

桑吉尔夫

  • 螺旋打桩:←→B,需贴近对手,不可防御
  • 旋风拳:同时按 A+B

布兰卡

  • 滚动攻击:←→B
  • 放电:快速连按 B

拜森(拳击手)

  • 冲刺直拳:←→B
  • 转身冲拳:同时按住 A+B 至少约 1/3 秒,然后松开

巴洛克(面具爪子)

  • 飞翔巴塞罗那:↓→B
  • 滚动叉:←→B

沙加特

  • 虎炮:↓→B
  • 猛虎上升击:→↓→B

维嘉(将军)

  • 精神冲击:←→B,最多四段,每段 3 点伤害
  • 精神力波动球:↓→B

输入提示

  • 每个方向步骤之间最多约半秒;方向输完后,拳脚键可晚按约 0.4 秒。
  • 连打招式需在约 0.4 秒内分别按下三次;一直按住不算连打。
  • ←→ 类指令的左必须新按下,而且不能同时带下。古烈的招式不需要按住方向蓄力。
  • →↓→ 的第一个右必须新按下;最后一步右或右下都可。同时满足升龙拳和波动拳时,升龙拳优先。
  • 原主角的波动拳伤害 1,升龙拳伤害 2;旋风腿每下 1,最多三下。天地霸王拳伤害 2,击退五格,不会把敌人推出画面边界。
  • 飞行道具有冷却,并限制同屏一发。距离或对手姿势不合适时会落空。

门与危险地形

  • 室内门前可用拳、脚或角色必杀开门,但仍需满足该房间的推进条件。仅站在门前或防御不会自动开门。
  • 闸门接触时只会把人弹开,不会直接砸死,必杀中也一样。可以等它升起,或用有效近身攻击累计打中十次拆掉,拆掉后保持畅通。
  • 按原作规则,站立或奔跑时挨敌人的普通拳脚,仍可能直接倒下。接近敌人前先防御或摆好架势。

安全、隐私与注意事项

本文件是 NES/FC ROM,不是电脑或手机安装程序;平台签名、公证不适用。ROM 通过模拟器本地运行,本身不联网;模拟器与下载服务的权限和隐私政策需另行查看。请保留旧 ROM 和存档备份,确认文件名与校验值后再替换。此说明不构成“绝对安全”的保证。

  • 这是当前正式发布的完整改版,不是独立的动画演示。
  • 本次做过针对性的模拟器检查,尚未逐个角色自然打完整局,也没有实机卡带验证,不能理解为所有情况全面测试通过。
  • 旧即时存档可能保留旧错误状态,或与当前 ROM 不兼容。验证修复时请载入新 ROM,并重新开始游戏。
  • 文件名固定不变。更新时覆盖旧文件,确认模拟器没有缓存旧 ROM,或自动载入旧即时存档。
  • 不同模拟器的 A/B 位置可能不同,请核对按键映射。
  • 角色名沿用本项目约定的日版叫法:拜森是拳击手,巴洛克是面具爪子,维嘉是将军。

版本与校验

20261001.1 · 2026-10-01 · ZIP: 510,617 bytes · ROM: 327,696 bytes · PRG: 64 KiB · CHR: 256 KiB

ZIP SHA-256: 798e5e83ecdf7019295d2bdd80fe52d4574f1fe5c5d13a35046ffeed1d42b598

ROM SHA-256: 3be43de1f57f8e58a55d8de74c65f7f28debfbb40ad3a4515fa5264c3009a897

署名、版权与感谢

改版/制作:KRYSO
测试感谢:阿兔
特别感谢:82 年电玩大叔、玩主小小虫(排名不分先后)

保留原游戏标题署名:
© JORDAN MECHNER 1984
LICENSED FROM BRØDERBUND
PRESENTED BY SOFT PRO

来源致谢:

  • Karateka:原游戏、画面、动画及音乐。
  • Street Fighter:角色设定与招式名称参考。
  • GNU Unifont 16.0.04(含日文字形):多语言点阵字体。
  • OpenAI ImageGen:辅助制作部分新增插画素材。
  • 白河愁 Intro 图像:用户提供的 Intro 规则素材。

本作是非官方爱好者改版,不代表官方授权或合作。
原游戏及第三方素材的权利归各自权利人所有。

Intro 中显示的网站:https://www.ff18.com
交流方式:扫描第二 Intro 画面的二维码。


English

Karateka Street Fighter

A fan-made Karateka NES/FC modification with Street Fighter-inspired fighters and special moves, six languages, new story scenes, and adjustable game settings. It remains a side-scrolling Karateka adventure, not a conversion into a full Street Fighter fighting game.

Version 20261003.1 · Updated 2026-10-04 · NES/FC · Mapper 4 (MMC3) · 6502-compatible CPU · Requires an MMC3-capable emulator

Latest download — 20261003.1

Extraction code: None

Archive: Karateka Street Fighter 20261003.1.zip · 509,419 bytes (497.5 KiB)

This update — 20261003.1

  • Fixed the lingering hit spark after a hawk peck at the end of a stage, including pecks blocked by guarding. The effect now appears briefly and disappears normally.
  • Fighter moves, damage, colours, and game settings are unchanged.

Includes the ROM, bilingual guide, two GIFs, four screenshots and checksums.

Latest file checksums

ZIP SHA-256: 767baf342500d94a6c1cf1664d620efb5684d2d9bd08f6a9a6d3efc4baae91df

ROM SHA-256: 4b612d16154345dd004ba5d7b4ee1d2abdd5baec9c8c0ac270156f09e88c5b15

Previous download — 20261001.1

Extraction code: None

Archive: Karateka Street Fighter 20261001.1.zip · 510,617 bytes (498.6 KiB)

Main Features

  • 12 playable choices: KARATEKA and 11 Street Fighter-inspired fighters. Select from their actual in-game appearances; each has its own moves.
  • English, Japanese, Traditional Chinese, Cantonese (廣東話), Simplified Chinese, and Korean. Fighter names and move instructions follow your language.
  • Two Intro screens, language and settings menus, then the title screen. Confirm a fighter to watch the story opening and begin the adventure.
  • An animated shopping-street opening with cherry blossoms, new story portraits and scenery, and music suited to the scenes.
  • Opponents use their own projectiles, rapid attacks, throws, and rushes.
  • Hold DOWN to guard. Throws cannot be blocked. Pink petals drift through outdoor stages, independently of the selected fighter’s colours.
  • Adjustable lives, continues, starting stage, and music/sound previews. Defaults: 5 lives, infinite continues, stage 1.
  • Most ordinary animations still share Karateka’s original body frames. Fighters are distinguished by heads, colours, moves, and effects; they do not have complete sprite sets from the original Street Fighter.

What Changed In 20261001.1

  • Successful-block feedback no longer consumes the guard time limit.
  • Vega’s Psycho Crusher can make four distinct contacts, for both the player and computer. Blocking still prevents damage.
  • Honda’s Headbutt, Blanka’s Rolling Attack, and the boxer’s Dash Punch rebound after contact instead of remaining pressed against the target.
  • Fixed the final room turning black and the player disappearing. The selected fighter’s head, accessories, and outfit colours now stay consistent in the ending scenes.
  • Restored fixed pink outdoor petals without changing fighter or projectile colours.

In-game screenshots (Mesen emulator)

Captured from this exact release ROM at native 256×240 resolution; not recreated promotional art.

Original English Karateka title with retained game credits
English title
English game settings with five lives and infinite continues
Settings: 5 lives / infinite continues
Vega the dictator selected using his in-game appearance and Psycho Crusher input
Vega selection and move input
Guarding in the outdoor cliff stage with pink falling cherry-blossom petals
Guarding with pink outdoor petals

Download and quick start

Download and extract the ZIP above, then open Karateka Street Fighter.nes. GIFs, screenshots and the TXT guide are included. No separate patch installation is required.

  1. Open Karateka Street Fighter.nes in a NES/FC emulator with MMC3 support.
  2. After the Intro screens, choose a language with UP/DOWN; press A or START.
  3. On the settings page, use UP/DOWN to choose a row and LEFT/RIGHT to change its value. START begins from any row; A confirms Start Game.
  4. Press START on the title screen to enter fighter selection.
  5. LEFT/RIGHT moves one fighter; UP/DOWN or SELECT moves three. The centre fighter is selected. A or START confirms your choice.
  6. The selected fighter’s move name and input cycle about once per second. You do not need to wait for the cycle to finish before confirming.
  7. The story opening plays after fighter selection. START or A skips it. If a confirmation button is still held, release it and press again.

Settings And Reset

  • Lives: 1-255. Continues: 0-255 or infinite. Starting stage: 1-6.
  • Music preview: 7 tracks. Sound preview: 5 effects. LEFT/RIGHT selects and plays; A replays; B stops playback.
  • Losing a life, or continuing, normally revives you in place with full health and a fighting stance. A cliff fall restarts the scene instead.
  • Soft reset returns to the Intro flow and remembers your language, settings, and fighter. Hold SELECT during reset to go directly to language selection. A fresh power-on uses the defaults.
  • Game over and the title’s automatic demo return directly to the title, without replaying the Intro screens. Start again to choose a fighter.

Basic Controls

  • LEFT/RIGHT: move. Holding RIGHT while standing makes the fighter run; movement in a fighting stance uses steps instead.
  • A: kick. B: punch. These assignments differ from some other games.
  • DOWN: guard when not attacking or in a forced reaction. DOWN+LEFT and DOWN+RIGHT also count, including while running. Release DOWN to return to the fighting stance.
  • UP: leave the fighting stance when the current action allows it.
  • START: pause/resume during play.

Guard Rules

  • Guard blocks normal attacks, projectiles, rushes, and hawk attacks without losing health. Zangief’s Spinning Pile Driver cannot be blocked.
  • The one-second guard limit counts only time outside successful-block feedback. Actual blocked hits pause that count; enemy misses do not.
  • Reaching the limit forces a half-second cooldown. Releasing DOWN early causes no cooldown. Releasing after the forced limit does not cancel it.
  • Attacks, special moves, and forced reactions cannot instantly change into guard. Death and revival clear leftover guard and move states.

Special-Move Inputs

B means punch; A means kick. Read arrows in order. These simplified inputs are specific to this modification, not the original arcade commands.

KARATEKA

  • Tenchi Haoh Ken: ←→B
  • Hadouken: ↓→B
  • Shoryuken: →↓→B
  • Tatsumaki: ↓←A

KEN

  • Shoryuken: →↓→B
  • Hadouken: ↓→B
  • Tatsumaki: ↓←A

CHUN-LI

  • Lightning Legs: tap A repeatedly
  • Spinning Bird Kick: ←→B

GUILE

  • Sonic Boom: ←→B
  • Flash Kick: ←→A

E.HONDA

  • Super Headbutt: ←→B
  • Hundred Hand Slap: tap B repeatedly; LEFT/RIGHT can move during the move

DHALSIM

  • Yoga Fire: ↓→B
  • Long Limbs: ordinary A/B attacks have extended reach

ZANGIEF

  • Spinning Pile Driver: ←→B, at close range; cannot be blocked
  • Double Lariat: A+B together

BLANKA

  • Rolling Attack: ←→B
  • Electric Thunder: tap B repeatedly

BISON — BOXER

  • Dash Punch: ←→B
  • Turn Punch: hold A+B together for at least about one-third of a second, then release

BALROG — MASKED CLAW FIGHTER

  • Barcelona Attack: ↓→B
  • Rolling Claw: ←→B

SAGAT

  • Tiger Shot: ↓→B
  • Tiger Uppercut: →↓→B

VEGA — DICTATOR

  • Psycho Crusher: ←→B; up to four separate hits, 3 health per hit
  • Psycho Ball: ↓→B

Input tips

  • Allow up to about half a second between directional steps. After the motion, press the attack button within about 0.4 seconds.
  • Repeated-button moves need three separate presses within about 0.4 seconds. Holding a button does not count as repeated presses.
  • ←→ commands start with a fresh LEFT press, without DOWN held. Guile’s moves do not require holding a direction to charge.
  • The first RIGHT of →↓→ must be a fresh press. Its last RIGHT may also be DOWN+RIGHT. Shoryuken takes priority over an overlapping Hadouken.
  • The original fighter’s Hadouken does 1 damage; Shoryuken does 2; Tatsumaki does 1 per hit, up to three; Tenchi Haoh Ken does 2 and pushes the target five tiles back without pushing it beyond the screen edge.
  • Projectiles have a cooldown and a one-active-projectile limit. Moves can miss because of distance or the target’s current pose.

Doors And Hazards

  • Open indoor doors by attacking near them with punches, kicks, or a character special. The room’s progress requirements still apply; standing or guarding at a door does not open it by itself.
  • The portcullis knocks you back rather than killing you on contact, even during a special move. Wait for it to rise, or break it with ten effective close-range hits. Once broken, it stays open.
  • Ordinary enemy punches/kicks can still knock out a standing or running fighter at once under Karateka’s original rules. Guard or enter a fighting stance before engaging an opponent.

Safety, privacy and important notes

This is a NES/FC ROM, not a computer or phone installer; platform signing and notarization do not apply. The ROM runs locally in an emulator and does not itself connect to the internet. Review the emulator and download service permissions and privacy policies separately. Back up older ROMs and saves before replacing files, and verify the filename and checksum. This is not a guarantee of absolute safety.

  • This is the current complete release, not a separate animation demo.
  • This update received focused emulator checks. It has not been verified through complete natural playthroughs with every fighter, and has not been tested on physical cartridges.
  • Old save states may preserve old bugs or be incompatible with this ROM. Use the new ROM file and start a fresh game when checking a fix.
  • The file name is permanent. Replace the previous copy when updating; ensure your emulator is not reloading a cached older ROM or save state.
  • Some emulators map A/B differently. Check the emulator’s button mapping.
  • Names follow this project’s Japanese-style convention: Bison = boxer, Balrog = masked claw fighter, Vega = dictator.

Version and checksums

20261001.1 · 2026-10-01 · ZIP: 510,617 bytes · ROM: 327,696 bytes · PRG: 64 KiB · CHR: 256 KiB

ZIP SHA-256: 798e5e83ecdf7019295d2bdd80fe52d4574f1fe5c5d13a35046ffeed1d42b598

ROM SHA-256: 3be43de1f57f8e58a55d8de74c65f7f28debfbb40ad3a4515fa5264c3009a897

Credits, copyright and acknowledgements

Hack / project: KRYSO
Testing thanks: 阿兔
Special thanks: 82 年电玩大叔、玩主小小虫(排名不分先后)
The names above are listed without ranking.

Original title credits, retained as shown in the game:
© JORDAN MECHNER 1984
LICENSED FROM BRØDERBUND
PRESENTED BY SOFT PRO

Source acknowledgements:

  • Karateka: original game, artwork, animations, and music.
  • Street Fighter: fighter identities and move-name references.
  • GNU Unifont 16.0.04, including Japanese glyphs: multilingual bitmap text.
  • OpenAI ImageGen: assisted creation of some additional illustration assets.
  • 白河愁 Intro artwork: supplied with the user’s Intro specification.

This is an unofficial fan modification, not an officially authorised
collaboration. Original games and third-party materials remain the
property of their respective rights holders.

Website shown in the Intro: https://www.ff18.com
Community: scan the QR code on the second Intro screen.

《魂斗罗:水下八关》|六名角色,再次出击

魂斗罗水下八关片头动画,展示六名角色、任务前的休息场景与队伍合照。
魂斗罗水下八关封面,展示六角色选人、任务选择、标题与游戏设置画面。

中文|魂斗罗:水下八关

保留经典跑跳射击,加入六名角色、双武器切换与水下八关。支持单人挑战、双人合作,两套战役均可直接选择。

FC/NES 爱好者改版 · v20260925.002 · 更新:2026-09-25

下载

最新版:Contra UnderWater v20260925.002.zip

提取码:fGb1

旧版:

Contra UnderWater v20260923.002.zip

提取码:599L

Contra UnderWater v20260920.001.zip

提取码:a7i8

Contra UnderWater v20260919.005.zip

提取码:7u3b

近期更新

增强部分角色能力,降低部分场景难度,强化部分偏弱的 Boss,并修复某个白色布料贴图不显示的问题。本版进一步调整希娜基地关趴下动作的裙褶与腿部比例,更新说明和致谢。

主要特色

  • 六名角色:比尔、兰斯二段跳,RD008、RC011 短暂悬停,狼人高跳;希娜落地前最多三次八方向突进,不能连续同向,并带踩踏伤害。
  • 双武器切换:随身携带两把枪,按 SELECT 切换;交叉前进的双火球、强化散弹与加粗激光,带来不同打法。
  • 更多动作:加入飞踢、踩踏、滑铲,跳跃高低也能控制。特殊动作主要用于横版关卡。
  • 双人合作:并肩闯关,同时碰到同一道具,两人都能获得效果。
  • 全新演出:六人立绘、组队开场、队伍合照与角色通讯。
  • 原曲重混:水下八关及基地头目战重新编曲,保留熟悉旋律,加入新的伴奏变化;经典八关音乐不变。
  • 自由设置:可选起始关卡、生命、接关次数、初始武器与无敌模式,并支持六种语言。
六张角色半身像横排,希娜彩色亮起,其余角色为灰色,下方显示空中突进能力。
六角色选人
正常八关与水下八关上下排列,水下八关卡片及鹰形游标亮起。
任务选择
希娜在两侧岩壁之间向下坠落,穿过通往水下八关的蓝色岩洞通道。
坠入通道,进入水下八关

基本操作

方向键移动/瞄准,A 跳跃,B 射击,SELECT 切换武器,START 暂停。

横版关卡中,按住 A 的时间控制跳跃高低;地面依次输入下 → 前 → A 滑铲。其他角色空中下+A 踩踏、斜下+A 飞踢;希娜空中再次按方向+A 突进,每次需松开再按 A,接近地面时不能发动。不按 A、只按反方向可取消突进并下落。

比尔、兰斯使用 S,机械人使用 M,狼人使用 L,希娜使用 F 时,默认带有原本的 R 效果;R 道具仍正常生效。默认接关 255 次,全灭后按 START 先选人,再回到当前场景的死亡位置;按 SELECT 结束游戏。普通过关对话后也能重新选人。

Boss 强化只作用于水下篇:第五关双雪山 Boss、第六关三巨神兵、第七关接力战与炮台,最终关则加入瞄准连射、激光扫射和地面冲击波。

游玩提示

用 Mesen 打开 Contra UnderWater.nes 即可游玩。更换新版后请重新打开游戏,不要读取旧版即时存档。

改版制作:白河愁 / KRYSO。非官方爱好者作品,原作及相关素材归各自权利人所有。

感谢老猫和灼眼の双児参与测试。

特别感谢玩主小小虫、82 年电玩大叔(排名不分先后)。

QQ 群:1093320006

部分数据来自 DimelNEX 制作的 ROM 改版《Contra – Heart of Galuga v1.3 [NES]》,在此致谢。

作者网站:www.ff18.com


English | Contra Under Water

Classic run-and-gun action with six characters, two-weapon switching and an additional eight-stage Underwater campaign. Play solo or in two-player co-op, with both campaigns available from the start.

FC / NES fan mod · v20260925.002 · Updated September 25, 2026

Download

Latest: Contra UnderWater v20260925.002.zip

Previous versions:

Contra UnderWater v20260923.002.zip

Contra UnderWater v20260920.001.zip

Contra UnderWater v20260919.005.zip

Recent updates

Recent updates enhance some character abilities, ease selected scenes, strengthen underpowered bosses and fix a missing white-fabric sprite detail. This release further refines Sheena’s base-stage crouching sprite, skirt pleats and leg proportions, with an updated guide and credits.

Highlights

  • Six characters: Bill and Lance double-jump, RD008 and RC011 briefly hover, and Werewolf jumps high. Sheena can air-dash up to three times in eight directions with stomp damage; consecutive dashes must change direction.
  • Two weapons: Carry two guns and switch with SELECT. Try crossing twin fireballs, an upgraded spread gun and a thicker laser.
  • More moves: Flying kicks, stomps, slides and variable-height jumps add options to side-scrolling combat.
  • Co-op: Fight together. Touch the same pickup simultaneously and both players receive its effect.
  • New presentation: Character portraits, a team opening, a group picture and radio scenes.
  • Original-theme remixes: Underwater stages and base boss battles keep familiar melodies with new accompaniment. Classic Eight Stages music stays unchanged.
  • Your choice: Set starting stage, lives, continues, starting weapon and optional invincibility. Six languages are available.
Six half-body portraits in a row, with SHEENA in color, the others gray, and an air-dash ability label below.
Six-character roster
Two mission cards for Normal 8 Stages and Underwater 8 Stages, with the Underwater card and eagle cursor highlighted.
Mission Select
Sheena falls between rocky walls through the blue cave passage leading to the Underwater campaign.
Falling through the passage into the Underwater campaign

Controls

Directional pad: move / aim. A: jump. B: fire. SELECT: switch weapons. START: pause.

In side-scrolling stages, hold A longer to jump higher; input down → forward → A on the ground to slide. Other characters use down + A in midair to stomp and diagonal down + A to kick. For Sheena, press a direction + A again in midair to dash, releasing A between dashes. Dashes cannot start near the ground; press the opposite direction without A to cancel into a fall.

Matching weapons automatically gain the normal R effect: S for Bill/Lance, M for the robots, L for Werewolf and F for Sheena. R pickups still work. Continues default to 255: after GAME OVER, START lets you choose a character before returning to the death position in the current scene; SELECT ends the game. Ordinary stage-clear dialogue also allows character reselection.

Boss upgrades apply only to Underwater: twin snow bosses in Stage 5, three giants in Stage 6, a boss relay with active cannons in Stage 7, and aimed bursts, a sweeping laser and ground shockwaves in the finale.

Playing

Open Contra UnderWater.nes in Mesen. After updating, reopen the game rather than loading a save state from an older release.

Fan mod by 白河愁 / KRYSO. An unofficial fan project; the original game and related assets belong to their respective rights holders.

Thanks to 老猫 and 灼眼の双児 for testing.

Special thanks to 玩主小小虫 and 82 年电玩大叔 (in no particular order).

QQ group: 1093320006

Some data used in this project comes from Contra – Heart of Galuga v1.3 [NES], a ROM hack by DimelNEX. Special thanks to DimelNEX.

Creator’s website: www.ff18.com

《绿色兵团:美国队长版》|FDS 地道版逆移植 FC · 六国语言

绿色兵团 v20260925.006 片头动画

中文介绍 · 英文介绍 · 中文下载 · 英文下载

经典地道版,全新战斗方式

《绿色兵团:美国队长版》由白河愁 / Kryso Osaka制作,将 FDS 地道版逆移植为 FC / NES 卡带版,保留六大关卡、隐藏地道和最终逃离流程,加入盾牌反击、翻滚突击、二段跳、飞踢、武器切换和战犬支援。一个人闯关,或与朋友双人合作,重新挑战这场经典行动。

改版亮点

  • 六种语言:日语、英语、繁体中文、粤语、简体中文和韩语。支持对应语言的标题、菜单与剧情文字;粤语为文字界面。
  • 盾牌反击:挡下子弹和激光,双倍加速反弹;举盾还可弹回从上方袭来的跳跃敌兵。
  • 全新近战:横向翻滚、斜上旋转、空中飞踢与二段跳,让移动和进攻更灵活。
  • 四栏武器系统:狗 / 小刀、火箭筒、手雷、手枪自由切换,当前武器以亮白色数字显示。
  • 战犬支援:召唤普通狗扑击敌人,还有机会召出无敌金狗,冲破地雷阵。
  • 双人合作:两位玩家各自管理弹药与召唤次数,可以配合举盾、翻滚和放狗。
  • 全新像素动画片头:蓝衣兵盾反激光、红衣兵翻滚突击、双犬出击,以及女情报员与鹰的支援演出,配有音乐和音效。女情报员与鹰仅在片头登场。

游戏设置

可设置初始生命(1~15,默认 12)、接关次数(0~9 或无限,默认无限)及起始关卡(1~6),也可试听音乐和音效。上下选择项目,左右调整,按 A 试听;按 START 确认,或选中“开始游戏”后按 A。

基本操作

按键 动作
方向键 移动、转向、蹲下;在梯子处上下攀爬
A 跳跃;空中松开后再次按 A,可二段跳
B 小刀攻击
按住上 / 左上 / 右上 举起头顶盾,移动和普通跳跃中也可使用
SELECT 切换当前武器
A + B 使用当前武器;狗栏位时召唤战犬
左 → 右 + B 向右翻滚突击
右 → 左 + B 向左翻滚突击
下 → 上 + B 斜上旋转攻击
空中下 / 斜下 + B 飞踢
平台上先按住下,再按 A 从可下穿的平台落下
START 开始 / 暂停

“→”表示依次输入,“+”表示组合按键。特殊武器使用 A + B,单按 B 始终是普通近战攻击。

盾牌与出招技巧

盾牌只能防住盾面方向的攻击,并非全身无敌。举盾可以反弹子弹、激光和从上方袭来的跳跃敌兵;反弹弹丸命中敌人后消失。翻滚、飞踢及放狗指挥期间不能同时举盾。

翻滚接受斜方向输入,方向以最后有效的左右输入为准。例如“左下 → 右上 + B”会向右斜上旋转;“下 → 上 → 右 + B”同样向右斜上旋转。下上指令优先于横向翻滚,空中斜下 + B 则优先飞踢。

旋转可以穿过地雷而不触发爆炸。趴下出刀也能命中攻击范围内的跳跃敌兵。

武器与战犬

按 SELECT 循环切换:狗(小刀模式) → 火箭筒 → 手雷 → 手枪。每位玩家开始时有 3 次放狗、5 发火箭筒、10 枚手雷和 30 发手枪弹药。拾取武器可补充库存,普通武器剩余弹药在死亡、接关后保留。

选中狗栏位按 A + B,主角挥手指挥,战犬从画面左侧向右冲出,发现敌人后扑击。地面指挥动作也具有小刀威力。每条生命有 3 次召唤,过关后补满;全场同时只能有一只我方狗,它离场前不能再次召唤。

  • 普通狗:蓝色系外观,与敌犬区分。被子弹击中会死亡;踩中地雷会引爆地雷,并被炸死。
  • 金狗:每次召唤有 1/8 概率出现。不会被敌方子弹或地雷杀死,可引爆地雷继续前进。
  • 折返:普通狗首次有 1/4 概率折返,金狗为 1/2;每成功折返一次,下次概率减半。出场、完成扑击及折返时会叫一声。

地道与最终决战

用手雷炸开隐藏入口,走到梯子处按住下,即可进入地下通道,再寻找出口返回地表。

最终核弹除了可用火箭筒、手雷和手枪攻击,也能用小刀、飞踢和旋转命中弱点。战犬不能直接秒杀核弹;近战命中的爆点不会产生火箭筒式的范围伤害。摧毁目标后,完成最后的逃离!

精彩画面

游戏主图

绿色兵团游戏标题
绿色兵团游戏标题

开场与游戏设置

白河愁头像与署名
白河愁头像与署名
游戏介绍
游戏介绍
六种语言选择
六种语言选择
生命、接关与游戏设置
生命、接关与游戏设置

像素动画片头

蓝衣兵举盾反弹激光
蓝衣兵举盾反弹激光
红衣兵横向翻滚
红衣兵横向翻滚
红衣兵斜上旋转
红衣兵斜上旋转
普通狗扑敌,金狗冲过地雷阵
普通狗扑敌,金狗冲过地雷阵
女情报员与鹰
女情报员与鹰

玩法演示

举盾反击
举盾反击
斜上旋转攻击
斜上旋转攻击
火箭筒与武器切换
火箭筒与武器切换
无敌金狗出击
无敌金狗出击
双人合作
双人合作
沿梯子进入地道
沿梯子进入地道
飞踢挑战最终核弹
飞踢挑战最终核弹
中文通关画面
中文通关画面

游玩提示

  • 解压后载入 rushattack.nes,无需 FDS BIOS,也无需换面。
  • 请使用支持本作 NES 2.0 格式的模拟器。更新版本后重新启动游戏,不要沿用旧版即时存档。
  • 部分场景仍可能遇到人物显示或移动异常。如遇问题,欢迎在本站反馈所在关卡、模拟器及操作经过,并附短录像或同版本即时存档。

下载

v20261003.001(2026-10-03)

Rush Attack v20261003.001.zip

下载 v20261003.001(Google Drive)
下载 v20261003.001(百度网盘) — 提取码:5NK3

修复无敌星期间无法地面/空中翻滚及上升旋转的问题;原有保护时长和冷却不变。包含 ROM、更新说明 TXT、片头 GIF 和 18 张截图。

v20260925.006(2026-09-25)

压缩包文件名:Rush Attack v20260925.006.zip

下载 v20260925.006(2026-09-25,百度网盘)
提取码:mP2S
下载 v20260925.006(2026-09-25,Google Drive)

v20260925.005(2026-09-25)

压缩包文件名:Rush Attack v20260925.005.zip

下载 v20260925.005(2026-09-25,百度网盘)
提取码:6a3T
下载 v20260925.005(2026-09-25,Google Drive)

v20260913.001(2026-09-13)

下载 v20260913.001(2026-09-13,百度网盘)
提取码:sr69

v20260808.002(2026-09-12)

下载 v20260808.002(2026-09-12,百度网盘)
提取码:swv7

压缩包包含游戏文件、说明文档和截图。

改版制作:白河愁 / Kryso Osaka
特别感谢:老猫参与测试。
作者网站:白河愁的小站

本作为非官方爱好者改版,原作游戏及素材版权归相应权利人所有。转载或分享请保留作者署名,并注明本站来源。


Green Beret: Captain America Edition

A ROM hack by Kryso Osaka / 白河愁. The FDS underground version comes to FC / NES cartridge format, retaining all six stages, hidden passages and the escape ending, with new combat abilities, a selectable weapon system and friendly attack dogs. Play solo or team up with a friend.

Highlights

  • Six interface languages: Japanese, English, Traditional Chinese, Cantonese text, Simplified Chinese and Korean.
  • Directional shields reflect bullets and lasers at double speed. The overhead shield also repels airborne enemies striking it from above.
  • Horizontal rolls, rising rolls, aerial kicks and a double jump.
  • Four selectable slots: Dog / Knife, Rocket, Grenade and Pistol. The selected count is bright white.
  • Friendly attack dogs, including a rare invincible golden dog.
  • Two-player cooperation with separate ammunition and summon charges.
  • A new pixel-art opening with music and sound effects, featuring both soldiers, their dogs and an intelligence agent with an eagle. The agent and eagle appear only in the opening.

Controls

Input Action
D-pad Move, turn, crouch and climb ladders
A Jump; release and press again in the air to double jump
B Knife attack
Hold Up / diagonal Up Raise the shield, including while moving or jumping
SELECT Cycle weapon slots
A + B Use the selected weapon, or summon a dog in the Dog slot
Left → Right + B Roll right
Right → Left + B Roll left
Down → Up + B Rising roll
Air Down / diagonal Down + B Flying kick
Hold Down, then A Drop through a pass-through platform
START Start / pause

Commands accept diagonals. The last valid horizontal input determines roll direction; Down-Up takes priority over a horizontal roll. Aerial diagonal Down + B prioritizes the flying kick. Rolls pass through mines without triggering them. Shields protect their facing area, not the entire body, and cannot be used during rolls, kicks or the summon gesture.

Weapons and dogs

Each player starts with 3 dog charges, 5 rockets, 10 grenades and 30 pistol rounds. Press SELECT to cycle Dog / Knife → Rocket → Grenade → Pistol, then A + B to use your selection. B alone remains the knife attack. Weapon ammunition is retained after death or Continue; dog charges refill each life and after clearing a stage.

Only one friendly dog can be active at a time. It enters from the left, runs right and pounces at enemies. Ordinary dogs die to enemy bullets or exploding mines. A summon has a 1-in-8 chance of producing an invincible golden dog, which survives those contacts while still detonating mines.

The first turnaround chance is 1/4 for ordinary dogs and 1/2 for golden dogs. Each successful return halves the next chance. Dogs bark on arrival, after a pounce and when turning around.

Open hidden underground entrances with grenades and hold Down at the ladder to enter. The final nuclear weak point can also be attacked with the knife, flying kick and rolls; melee impact flashes do not cause rocket-like splash damage. Dogs cannot instantly destroy the final target.

Getting started

Choose 1–15 lives (default 12), limited or unlimited continues (default unlimited), and a starting stage from 1–6. Music and sound previews are also available.

Extract the archive and load rushattack.nes in an emulator that supports its NES 2.0 format. No FDS BIOS or disk-side switching is required. Restart the game after an update instead of loading an older version’s save state. Some situations may still show character graphics or movement issues; reports with the stage, emulator and a short recording are welcome.

Download

v20261003.001 (2026-10-03)

Rush Attack v20261003.001.zip

Download v20261003.001 (Google Drive)
Download v20261003.001 (Baidu) — Code:5NK3

Fixes invincibility blocking ground/air rolls and rising rolls; protection duration and cooldown are unchanged. Includes the ROM, updated bilingual TXT, opening GIF and 18 screenshots.

v20260925.006 (2026-09-25)

Archive: Rush Attack v20260925.006.zip

Download v20260925.006 — 2026-09-25 (Google Drive)
Download v20260925.006 — 2026-09-25 (Baidu)
Access code: mP2S

v20260925.005 (2026-09-25)

Archive: Rush Attack v20260925.005.zip

Download v20260925.005 — 2026-09-25 (Google Drive)
Download v20260925.005 — 2026-09-25 (Baidu)
Access code: 6a3T

v20260913.001 (2026-09-13)

Download v20260913.001 — 2026-09-13 (Google Drive)

v20260808.002 (2026-09-12)

Download v20260808.002 — 2026-09-12 (Google Drive)

Includes the ROM, a TXT guide and screenshots.

Created by Kryso Osaka / 白河愁.
Special thanks to Lao Mao (老猫) for testing.
Author’s website

This is an unofficial fan modification. The original game and assets belong to their respective owners. Please retain the author credit and link to this website when sharing.

老物重发,免得丢了,《赤影战士》(又名水上魂斗罗)增强版 Ver 1.00

《赤影战士》(又名水上魂斗罗)WDA专用增强版 FOR 手机 FC 模拟器 Ver 1.00
=========================================================================
= 愁 愁 愁 愁愁 愁 =
= 愁 愁 愁愁愁愁愁愁愁愁 愁愁愁 愁 =
= 愁愁愁愁愁愁愁愁愁 愁 愁 愁 愁 愁 =
= 愁 愁 愁 愁 愁愁愁愁 愁 愁愁愁愁愁愁 愁 愁 =
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= 愁 愁 愁 愁 愁 愁 愁愁 愁 愁 愁 =
= 愁愁愁愁愁愁愁愁愁 愁 愁 愁 愁 愁 愁 愁 愁 =
= 愁 愁 愁 愁愁愁愁 愁 愁 愁 =
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=========================================================================

此版本由 日版 加工而成,作用是增加了如下功能。

1 随时变换主武器。 游戏中按一下 SELECT 即可在 弯刀和锁链之间随时切换,并且武器级别为
最高(带刀光)。
2 随时变换副武器。 游戏中按一下 上 + SELECT 即可在 飞镖和炸弹之间随时切换,并且数量改
为 60 个。

3 按住 B 一段时间可使出隐藏超必杀,储劲时间大大缩短。

4 隐藏超必杀随时可发,不受血量限制,而且扣血值大大缩小。

5 由于原游戏难度太低,此版难度加大了,所有敌方小兵,宝箱,物品以及隐藏道具均变为随机
的厉害敌人,消灭后物品仍可得到。

6 接关次数增加为 9 次。

附攻略地址:http://www.zzjb.com/fchome/htmls/guide-index.htm

后记:这个东西分析超过一个星期,写了长达60多K的6502程序,
这个也是我发表的第一个 6502 的东西,请大家多多支持。另外本 ROM 主要是做给 S60 系统的
手机使用,推荐 YEWNES 模拟器,并配合 N-GAGE 进行游戏效果最佳。当然了,PC上也是可以使用
的。本来还想汉化此 ROM 的,但现在实在没时间了,所以就作罢。

http://kvs.ff18.com
广州游戏小组出品

(本品制作于 2004-05-26)

KAGE赤影战士SuperPlusx下载

才发现还有人做了攻略视频